Maneuver the helicopter sideways with [A] and [D]. This can be provided by nearby houses, or by building tents. Espaol - Latinoamrica (Spanish - Latin America). role in I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Destroying all of the Strider's wheels will be needed to immobilise it. (You go slightly faster than listed). Create a new shop (already with c/c) and put the classname of your vehicle here. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm marvinzih: do you knew how to fix it, please? Speeds listed are forward movement speeds only. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). The Strider will have incredible difficulty fording over bodies of water. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Could you tell me where is it, please? It is only visible to you. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator PHYSICS Create a new vehicle shop is very simple. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 The driver can operate the vehicle, turn the lights on and off, and blow the horn. (*) Reductions only apply to the explosive component of the munition i.e. Could you help me with that, please? In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Limit the speed of an AI-driven vehicle or AI person to given value. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. 1) How to change the vehicles (car/boats/heli/planes) speed, please? AAF How about adding gears while we're at it? In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. The engine can survive up to 100 points of damage. Valve Corporation. Other questions When? I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). A Strider looks over cargo containers at Malden airport. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Then look for the file when vehicle are on sell with their classname, price, etc.. vehicle Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. Climbing with the highway gear now is painfully slow getting up an off-road incline. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". Otherwise, like Yannick said, it does have a max rotation speed. Once all these conditions are met you can enlist fighters to your cause. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Or do u knew some tutorial that have a step by step to do that, please? November 24, 2016 in Solved. Hold [Z] to decrease throttle and lose altitude. Can only be applied via script or using the Virtual Garage. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Could anyone help me with 2 things please: So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. So the question that i have is a two-parter: 1. It's meant to have a maximum rotation speed. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . This platform update is free for all owners of Arma 3. Seats A guide to graphics settings vs frame rate for Arma 3 in 2021. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. Another pre-Alpha promotional screenshot displaying the interior of the Strider. I never noticed it before. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . In short, vehicles now have a bunch of animation and texture sources you can play with. Press question mark to learn the rest of the keyboard shortcuts. 1- The button Accessories on gun shop npc stops working. Powered by Invision Community. By As often as it's done You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. For those insertions where surprise is key, deploy the SDV and approach the target from below. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. This item will only be visible in searches to you, your friends, and admins. It is incorrectly classified in-game as an MRAP. I've found this out, thanks. Create an account to follow your favorite communities and start taking part in conversations. Just like with the stance system for infantry. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? VEHICLE IS ALWAYS AN OPTION. Only 20% of damage is transferred onto the Strider's "health" pool. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. It have: vItemSpace , licenses[] , price and textures[] . The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. 200+ km/h. Use the mouse to control the helicopter smoothly. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. It takes 20% less damage to hits to HE-type munitions. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Very useful with HAFM naval units. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? I can't understand the reason. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Fly low and fast to the From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Press question mark to learn the rest of the keyboard shortcuts. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? I never liked, in any game, tapping the "gas pedal" to accelerate with. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. Drawbacks enemy When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. I can't find the PBO of the original Arma 3 vehicles. Mousewheel up= +10kph Mousewheel down= -10kph. Multiply by 3.6 to get KM/H. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. The hull can resist up to 200 points of damage. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Would be good to have wheel spin and skid if using 'E' from a standing start. It takes 200% increased damage from high-explosive (HE) type munitions. edit: Sorry havent looked in the comments that you already found it. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Striders have base armour values of 200. Secondary armament and, I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed).