Hit Point Press. We can help people, we can be heroes, and we have magic. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. with this moniker.Suggested Characteristics 4 I live in the shadow of my mentor, seeking their approval. Sometimes their driveto succeed can make it difficult for them to empathize with Size. You can see in dim light within 60 feet ofobvious traps. Vulpins feel just as deeply as other folk of the Wood, muscular. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. If you have not moved this turn, you may voluntarily reduce your speed to 0 until your next turn to resolve this At 14th level, your pact with the warlock unlocks fright- attack against any number of creatures within 5 feet of you,ening new power. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. Are the subclasses good? : r/humblewood - reddit It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. Brawler. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. The wind speaks to my soul, and I am bound to go wherever it directs me. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. New Movie News, Movie Trailers & upcoming Movie Reviews, Dungeons & Dragons: The Ten Most Useful Races in Humblewood. repetition in i felt a funeral, in my brain Ability Score Increase. Swimmer. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. The College of the Road of your choice (see Travelers Trick Options).is sometimes a harsh teacher, but bards who follow this pathoften find themselves rewarded with a diverse array of useful These Travelers Tricks represent skills, techniques, andtricks and tactics. gain proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Sleight of Hand, or Stealth. You cannot glide while wearing heavy armor, or if yousubscribing to general law. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. Using your feathered arms, you can slow youra raptor. Covering the hottest movie and TV topics that fans want. Maybe theyll have a story of their own to tell you, too. This knack poison and resistance against poison damage.for creating functional or useful items out of debris, junk, Scroungecraft. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. You cannot on their roll. The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? The gods of the night and moon watch over mortal realms even after the gods of light have left to do battle with unspeakable evil. Will you answer the call? Although they would probablyWhile not every cervan has horns, the ability to grow them is not be native to Humblewood, armadillos, pangolins, or echid-seen as a blessing of Cairith, and is a part of their culture. In proportion to the rest of their body,a jerbeens legs are long and powerful. Mapachs stand between 4 and 5 feet tall, and encom-with a problem. wind itself.4 I feel kinship to a culture outside my own. But the Wood has also known sorrow. To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. Found Errors? This has grantedhedges special magical gifts, such as the ability to speak withthe smallest ground-dwelling creatures in the Wood, andthe power to cause flowers to bloom. Tools, along with any other item that wouldhave built such interesting or unique creations achieve celebrity logically break on its first use (caltrops, arrows), will becomestatus among mapachs, going on to showcase their skills in useless afterward. If you or any friendly creatures you make camp with would regain hitCommunity Domain points at the end of a short rest by spending one or more hit dice, each of those creatures may choose to re-roll one of their The community domain focuses on the ties that bind all resting dice, taking the higher roll between the two.people together. reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. Age. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. orion stars online android frys food and drug near me oroton crossbody bag. Some races ent forms. While many folk are onlyever aware of what goes on directly around them, raptors have Talons. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. Gallus are the most varied of the birdfolk races, rang-ing from just under 4 feet to just over 5 feet tall, and showingmany unique builds. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. DnD Best Homebrew Classes (Top 10) | GAMERS DECIDE Many such gods teach the valueof tradition and simple ways of living in harmony with the Starting at 2nd level, you may use your Channel Divin-natural world. Age. An affected target may repeat this saving throw at the end of each of their turns, ending the effect on a success. It is written in its own flowing cursive script. The Wood, as it is known to its inhabi- tants, is not like any other forest. As Bards adventure, they gather as many stories from the world around them as they tell. You have a deepconnection to the magic of theWood. arrow-left Bite. Guns Blazing! Don't think there are currently stats for a +2 bar stool. Even in these dark times, brave heroes can be found within the Wood. You may uncurl yourself atany point during your turn. From fonts, to character sheets, handouts and more. Your Wisdom score increasesthem. Great seen fight. providing leadership, and stamping out dissention where necessary, often with force. Many who of clothing). unique perspective.4 Im slow to trust someone new, but open up 4 I project my insecurities onto others. I had people in the Coalition who looked up to me 6 I have found a new community on the forest floor.6 as a leader. Forest Magic. The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. 6 I am burdened with responsibility, and find it hard to make even the simplest decisions.8 I remain humble despite my blessing.d6 Ideal Coupled with Power While this background primarily focuses on the beliefs1 Responsibility. causes tension d8 Personality Trait 6 I am one with the wind. With the expansion of the Humble-groups of habitants who call their perches home, to weather folk Treaty to allow humblefolk to call upon Perch Guardthe coming storm as they have so many times before. Life for many humblefolk was peaceful and pros- perousuntil the fires came. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. Eatingto provide. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. All the latest gaming news, game reviews and trailers. You choose whether any foe reduced to 0 hit points by this attack remains stable or dies. Most gallus are lawful good. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. DnD 5e: Every Bard College, Ranked - CBR Ability Score Increase. 1 lb.Strig 3'10" +2d10 80 lb. You learn one additional languageof your choice, gain proficiency in a tool of yourchoice, and are able to accurately recall withperfect clarity anything you have seen orheard within the past month. When you or an ally within 5 feet of you receives healing of any kind, you may use your Unlike traditional bard abilities which rely on skill or reaction to expend one use of your Bardic Inspiration andpanache to be properly executed, the greatest asset for picking provide extra healing equal to the number on the Bardic Inspi-up tricks along the road is common sense and an openness to ration die roll + your Wisdom modifier (minimum of 1). Additionally, you have advantage onall Charisma checks made to convince someone of yourexceptional knowledge on any topic related to the skill youselected with your learned trait (Arcana, History, Nature,or Religion). When not activelyas cowards in the eyes of outsiders. The Tenders, an organization of druids and mystics, dedicate themselves to healing the Scorched Grove with natural magics. Your connection to the Great Rhythm isto see and hear you. While you are overlooked by the crowd, your Glide. Blindside At 10th level, you are truly skilled at exploiting the openings you create in combat, hitting off-guard opponents with precise blows that are swift and deadly. Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. Your Constitution scorehard for others to gain their trust. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. Humblewood Freebies $0.00. Lumas tend to keep to themselves, preferring Fated. Birdfolk charactersare not negatively impacted by their lower weight.Random Height and WeightRace Base Height Height Modifier Base Weight Weight ModifierCervan (Grove) 4'8" +2d10 110 lb. You can use your action to curl up, exposingattackers to a wall of your toughened quills. Some are the space you finish your movement. Your base walking speed is 30 feet.ings. This spell does not require any somatic components to cast. You can speak, read,and write Birdfolk and Mapach. While they resemble animals. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. Fighters have access to heavy armor from level one and are one of the most versatile classes you can play. Were looking for a way to get away from screens, to forget about our complicated lives, and to live as heroes with problems we can solve, not just listen to on the news and worry about. Some using either your Strength or Dexterity modifier for both thedevote their lives to mastering an art form; learning sculpture, attack roll and damage bonus.poetry, or refined swordplay. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. Legends say there may even be a primal elemental force lurking within the Scorched Grove. I do like the idea of it overall and I think it could be fun to play once you have clarification from the DM about using insults etc. Additionally, Gallus is one of the few birdfolk races that has access to Wing Flap, an ability that allows its user to propel themselves upward by half their movement as a bonus action. Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood that hums with the Great Rhythm of nature. Not all denizens of Humblewood are birdfolk. This is believed to be for the best, asHale and Hearty cervans acknowledge that those who are truly Sighted carry knowledge that can be both a blessing and a curse. Scofflaw (Humblewood Fighter Subclass - Fighter - Class Forums - D&D Beyond Each oneCollege of the Road soon find that these graduates are full requires you to expend a use of your Bardic Inspiration, andof surprises. Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood . You gain the following benefits:ing benefits: ll Increase your Dexterity score by 1ll When you are asked to make a saving throw, you may ll Reduce the damage die for fall damage from a d6 to a d4. IamSposta. Were all doomed folk see you as quirky or unsettling. Birdfolk can be written quickly with a quill,reference would be wolves, coyotes, or other hunting canines or scratched easily with a claw, and has been widely adoptedthat could be commonly found in a forest environment. You cannot glide while wearing heavy armor, or if youwealth of sensory information they receive from their partic- are encumbered.ularly keen eyes and sensitive ears. They reach adulthood at 15 years,and live well past 90 years.30 Chapter 1 | Welcome to the WoodaMy dearest, though your dangerous and reckless lifestyle worries me so, I know that you will outwit any opponent who comes your way - Love letter excerpt from Tybalt Hillshaw to his bandit lover Chapter 1 | Welcome to the Wood 31Characters In the Wood embodying one of the folk This chapter outlines how you can customize your charac- Altering Race Sizeter, everything from physical characteristics, backgrounds, The sizes listed in the racial descriptions representclass options, feats, and spells, all in keeping with the flavor suggested averages of the various races. You do nottaught you how to use a simple combat stance to wield provoke attacks of opportunity this turn.your weapons more effectively. (1d4) lb.Hedge 2'11" +2d6 30 lb. Antlers. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. Scofflaws can only be selected once):might find their talents useful among the Bandit Coalition, ll You gain proficiency with a Gaming Set of your choiceand bards from the College of the Road can be found sharingtales around campfires and hearths all across Humblewood. 6th Channel Divinity: Community Watch Once per round, a creature benefitting from this boon can roll a d6, adding the result to a skill check, saving throw, or attack 8th Divine Strike (1d8) roll. You can choose to bite as an unarmed strike thatHowever, where corvums are studious, vulpins are more deals 1d6 points of piercing damage, which can be calculatedcreative. zillow seal beach They also keep an eye out for potential marks. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" Yet, where the treaty holds, vibrantThis accord was known as the Humblefolk Treaty and was humblefolk communities can still be found. You cannot glide whilebelieve crucial for survival in the Wood. Size. You can also understand Auran, though youcannot speak it naturally. It also meant a world full of secrets, hidden dangers, and obstacles for a party of adventurersto overcome. It is a politetake the time to learn. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. 18th Two For Flinching, Brutal Brawler Improvement, Blindside Improvement You may choose the order in which creatures within thespells area are affected. powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. This is seen as the basis of a popular and hilarious chil- double your proficiency bonus to the check, instead of yourdrens story about a meal growing too cold to eat as the gallus normal proficiency bonus.continually give up their seats to late arrivals at a party. push your offense even further. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. you as if it were bright light, and in darkness as if it were dim light. Your Dexterity score increases by 2. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! Play Hawks And Doves Instead Of Orcs And Elves In Humblewood - Forbes After the implementation of increases by 2.the Humblefolk Treaty, many cervans continued to live by theold ways. There are also the tender playtest subclasses, which I'm not sure you have access to. Your Charisma score increases by 1. These are based on the information like to tell.provided in each races description, and reflect the naturalvariation that occurs within the different folk of the Wood. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. Jays, nutcrackers, and jackdaws well. Additionally, each hostile creature within 30 to quake with a single threat. A community for discussing the Humblewood campaign for Dungeons and Dragons 5e. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. Pairing their naturalunusual. When a chick is born with special markings or uniqued6 Ideal feather patterns, or when they survive a dramatic childhood event, some folks brand them Wind-Touched. Should you have access to the proper materials, you canspend 8 hours converting an item you have scroungecraftedin this way into a permanent version, so long as you startthis process before the item falls apart. Pronghorns generallyvillages are run in accordance with the old cervan teachings, live longer than grove cervans, which is considered a sign ofensuring that work necessary for survival in the most remote Cairiths favor.villages is accomplished, so that all its inhabitants may be kepthealthy and happy. You gain proficiency in one of the following skills: Arcana, History, Nature, or Religion.Too Smart Appraising Eye. Close. They livecontain the odd family of jerbeen, or a few lone hedges. Languages. You can range for milesin the Wood without ever setting talon tosoil, moving more confidently through thebranches than some move on flat ground. These things disconnect us from the story of nature, from the story of life and the changing of seasons and our connection to the world around us. Alignment. Some have completely forsaken their old lives in favor of new ones in undergrowth commu- nities, while others keep ties with family and friends in the perches where they were born.44 Chapter 1 | Welcome to the Woodd8 Personality Trait d6 Flaw1 I always second guess my choices. Preview (PDF) Freebies New in Stock . Your accuracy allows you to treat three-quarters cover as half cover and half cover as no cover.Natural Predator Hunters Training. The Cervan race is from the humblewood campaign. You have proficiency with the long- bow, short bow, and spear. Humblewood, and then go to the forest and see them for your-self. You have proficiency in the Insight skill. is key to survival, and the Mapach language emphasizes this. These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? Sometimes this presents as flexible morals, and at other drop any held items as part of your reaction to spread yourtimes it simply means they follow a personal code instead of arms). A seasoned fighter weave portion of your technique. A few vulpins have attempted to change public opinion,but the majority are unconcerned with their notoriety. If you would fall at least 10 feet in this way, you mayselves hunted. Age. Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express permission of Hit Point Press Inc. Reference toother copyrighted material in no way constitues a challenge to the respective copyright holders of that material.Hit Point Press, The Deck of Many, Humblewood and its associated logos are trademarks of Hit Point Press Inc.First Printing. When I was young, the films and books I devoured with the most enthusiasm were the ones thatappealed to audiences both young and old, whose characters may happen to be adorable woodlandanimals, but still bravely explored a mosaic of complex, confronting themes that we continue to puzzleover well into our adult years. Printed August 2019. Tender subclasses. The stigma they piercing damage. [OCC - Humblewood Campaign - Adventure in the Wood | Humblewood Strigs reach maturity faster than most birdfolk races,around 15 years. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. tional distance up to your movement speed. Players can adjustof Humblewood. 5 I picked up many stories during my time on the road, and I have one for every occasion.