You could be the first review for Hamburg Legion Lanes. This page was last edited on 31 August 2020, at 10:02. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. But hey, if it can give you some form of advantage, then why not try to do it? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Cookie Notice That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. You are very welcome! This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. Done! ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Rust game file size: How big is the download. by Trebor Thu Jan 10, 2019 5:14 am, Post One of the most notable designs include the use of conveyor belts. - Split-off designs aren't strictly necessary but help immensely. Valve Corporation. Thanks for this! I still need to put skynet back in =P. - This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. - For more information, please see our Youre allowed to do your bus as you see fit. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. Place 2 rows of belts along the assemblers. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. It is only visible to you. Neatness matters! Balancers that are input balanced take evenly from all input belts/belt lanes. What should be on main bus Factorio? Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! That means that a splitter can be used to put an equal amount of items on two belts. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hamburg, Rotterdam Hamburg, Siauliai The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. it really stacks up over the 5/6 process steps to make a rocket. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. After that I begin to distribute production to separate factories and do not have single main bus for all products. And instead of rebalancing you can use priority splitters. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. You need to sign in or create an account to do that. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. Lubeck, Hamburg by Saemj Thu Jan 10, 2019 11:07 am, Post The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. Just found you on Youtube last year. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. Espaol - Latinoamrica (Spanish - Latin America). I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. What are the most popular bus routes from Hamburg? This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Search reviews. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. - Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). by ultralance12 Tue Jan 29, 2019 4:53 pm, Post It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. I was pleasantly surprised when I saw you were behind this. It will just depend on you on which design you would do as long as the conveyor belt is included. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. All trademarks are property of their respective owners in the US and other countries. - Aarhus, Berlin Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. If you don't have red circuits yet, don't worry -- you're just planning for the future! Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. Hamburg, Pristina by Amarula Thu Jan 10, 2019 3:44 pm, Post You especially want more gears and iron plates because that's what your betls cost to produce. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. One of the most popular alternatives is the modular outposts. there is even enough iron left for "buildy things" (belts, etc). I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. 6 years later and you still respond to almost each and every person. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. A throughput limited universal balancer may only have the capacity for a few unused outputs. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv Universal balancers solve this issue by having the back-looping built in. Place another belt along the output side of the assemblers. What is your definition of "main line bus" ? http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Mad respect. Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial Munich, Hamburg Amsterdam, Hamburg READ MORE: Rust: How to fix screen tearing. Alternatively, one can make split-off setups without priority splitters. This is fixed by adding more furnace/mine set ups to keep production high. 7. Green & blue circuits share a line going in. I've never been a fan of the central bus. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Sharing makes us all stronger and more inspired to come up with new ideas! Frankfurt (Airport), Hamburg Hamburg, Siegen The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. Hope the guide was helpful :-). Yea, that's fine, to make gears where they are needed. The Steam Community of Rust shared some insights on how to design and build your main bus. Groningen, Hamburg For the belt close to the assembler, split off half a lane of iron plates. Create an account to follow your favorite communities and start taking part in conversations. For green circuitsi never go more than two for my starter base. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. When you get robots, you can easily extend the bus with blueprints. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. I tried using next-level products (i.e. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. by netmand Wed Jan 30, 2019 6:16 pm, Post The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. you can also reduce needs late game with productivity modules. Re: How many main bus lines do you generally use? - For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. You're going to need more than a single belt of iron and copper. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. Hannover, Hamburg Balancers that are output balanced distribute evenly to all output belts/belt lanes. - Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. and our Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. by Serenity Thu Jan 10, 2019 12:18 pm, Post https://steamcommunity.com/sharedfiles/ =754378586. That means that a splitter can be used to put an equal amount of items on two belts. (As shown). How many bus stops and stations are there in Hamburg? That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. When logistic robots are available one might start moving some items by robots instead of using the bus. First of all, you'll need to think of the best area in where to put it. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. - This page was last edited on 23 November 2020, at 11:18. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. In general, no block should be greatly than 4 but 1 and 2 are fine. by Aeternus Fri Jan 11, 2019 2:54 pm, Post In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Many balancers fail to balance properly once an output backs up or if an output is not used. People Also Viewed. All trademarks are property of their respective owners in the US and other countries. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? This item will only be visible in searches to you, your friends, and admins. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post - Generally my main bus consists of iron plate, copper plate, and coal. (Many products require both iron plates and gear wheels). how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. Lane balancers may be output balanced or input balanced. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. is the fix to just have much larger grid sizes to account for the wait platforms? Hamburg, Giessen Here is a checklist of those: READ MORE: Rust game file size: How big is the download? It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). I also have a return bus that carries science packs back to the lab area. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. For the belt furthest from the assembler, split off copper plates. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. Two science packs made efficiently and traveling together on the same belt! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Some players eventually phase out the main bus entirely in favor of robots. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. Hamburg, Copenhagen I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Privacy Policy. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. What should I put on my new main bus and how many belts of each item? - - Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. For the belt furthest from the assembler, split off green circuits. 0 reviews that are not currently recommended. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. Heya Gmanicus! Pristina, Hamburg To have all the information in the palm of your hand download our mobile app for free! The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! - Hamburg, Skopje steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. by astroshak Thu Jan 10, 2019 1:44 am, Post Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Advertisement 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. I kinda disagree on steel. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. by Hannu Wed Jan 30, 2019 7:28 am, Post - They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Hamburg, Berlin (Airport Schonefeld) Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. What items one puts on a bus is a personal preference. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. Incredibly helpful, thanks for the effort. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. What bus companies operate the routes starting from Hamburg? This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. I do put steel and batteries on the bus. Bowling. by Rjskeet Thu Jan 10, 2019 1:55 am, Post Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post - This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Kharkiv, Hamburg Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Make sure to re-balance belts after you split from them. How many main lines of base resources( copper. Place these one tile away from the Red Science output belt. You'll want production running while you work to keep you supplied. We have located 2 bus terminals and one bus stop in Hamburg. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. Ideally, a balancer should be input and output balanced. The orientation of and how wide the players monitor is also plays a role in this decision. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc.