Cancels an on-going border war without a winner. Transfers the current scope navy to the specified country. The resource rights will only be provided as long as the current country controls the state with resource rights. capital = The capital state of the breakaway country. Changes the current state category to the specified category. Removes a claim by the specified country on the current scope. end of event). Dismisses an advisor from their respective slot, leaving it empty. Switches the player to the current scope from the target scope. hsv: The command converts HSV to RGB. Researches a technology from research slot or all. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. airforce_intel = How much airforce intel to add. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. autonomy_state = The type of autonomy state to set. Use modify_character_flag instead. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of IDs of the state and the province, as well as the 3-letter country tag of the country it belongs to. target = / Which country receives the equipment. Used in the province scope.id = Affect the specified province. For example, the leader of the Allies changes from UK to USA. Valve Corporation. state = The state where the resource rights are located. Displays a list of every character meeting the specified limitation and recruited by the current country. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. on Paradox technology, Legal Not sure if set_ruling_party boosts the ideology on it's own. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. I want to know if it is possible to change a leader from a faction, thanks to a command. Country leaders are defined with the country_leader = { } block. Useless since unactivable in multiplayer and chat unactivable in singleplayer. logistics_skill = The logistics skill of the leader. Turns the targeted operative against their own country, transferring them to the current country. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Delete all countries' armies and fleets, with the exception of one country. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. Each character is defined with a code block with the name of the character ID. Optional, defaults to false. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. uses = Number of times the cost reduction can be used. Note that certain effects may take a value from a variable, i.e. Changes the specified portraits of a character. Displays a special tooltip for the specified decision category in the effect tooltip. The character will take on every instance where allowed = { } is true at the game's start. ideology group has shortcuts d f n c for vanilla HOI groups. province = { The province scope is used for provincal level buildings. If set to "auto", will pick automatically. White peace with the specified countries. Optional. FROM is the country that recruited the character. Simplest possible definitions of portraits are defined using spriteType definitions within a larger spriteTypes = { } block as such: The name of the spriteType has limitations: it must begin with GFX_ and be made up of one word total with no whitespaces. Saves the current scope as a key. Adds a random valid unit trait to a unit leader. Removes a focus from list of completed focus, and potentially all focuses requiring it as a prerequisite. Can only be used if at war with the target. force_allow_recruiting = Whether to allow or disallow recruiting. Used in the province scope.limit_to_border = Affect border provinces. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. Retires and removes the country leader as head of their party for the current scope. If the current country has a core on a state transferred to the released country, the core will be lost. Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. dynamic = Changes between instant and non-instant based on type. All states that are cored by the specified country will be given to it. Removes the specified mission for the current scope. Removes the specified unit leader by their legacy ID. cost_reduction = Percentage of cost reduced. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. tooltip_side = The side to show in the tooltip. days = / The number of days to add to the mission. The filename with the. It is also possible to use modifiers (akin to MTTH blocks) to affect the weight of each possible random effect or to use variables as chances. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. Changes the controller of the specified province to the current scope. last_election = When the last election was. The icons are defined as sprites within any /Hearts of Iron IV/interface/*.gfx file (By default subuniticons.gfx) with the pattern of GFX_div_templ__large and GFX_div_templ__small. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). -debug must be enabled in in launch options. Shows the name of the specified character as a tooltip. picture = The graphical reference of the picture of the leader. navy = Will damage the navy units. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. Removes a country leader role from a character. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Adds the current scope to the specified technology sharing group. A character has an advisor role added by defining one within the advisor = { } block. division_names_group = Scripted effects serve a similar purpose to functions in that they can be defined in /Hearts of Iron IV/common/scripted_effects/*.txt and then used elsewhere as a shortened version. navy_ratio = The size of the naval forces that the breakaway country gets. Assigns a type to the trait, which gets used to assign where it's positioned on the user interface, as well as deciding if and when it's possible to assign. legacy_id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_id trigger, the has_unit_leader trigger, the start_civil_war effect for keeping unit leaders, and elsewhere. Adds logistics skill to the current unit leader. Sets the current country as the faction spymaster. Displays the specified idea in the tooltip for the current effect scope. id = 4321 Sets the specified character to also act as an advisor, activating if specified. The following arguments go within division = "": to_state_array = The state array the armies will get teleported to.to_province = The province the armies will get teleported to.to_state = The state the armies will get teleported to. There is a specific list of effects that can instantly change the game. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. icon = The icon that will be used by equipment. }. on Paradox technology, Legal is_locked = Whether the division is locked or not. Changes the current state's name to the specified name. navy_intel = How much navy intel to add. Defines the effects that would be executed on the unit leader every day if they have the trait. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. on_win = The event to fire for the side on a win. Defaults to true. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. Cheesing the game, console commands, or literally anything else. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. Does not work with the character ID. There should be a button right next to it called "dismantle faction" or somethling like that. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. Maybe even more than some people who have the game. If the character has multiple country leader roles, specifying the ideology type is mandatory. The "parties" parameter no longer works as of version 1.7. Adds planning skill to the current unit leader. female = The gender of the leader. Optional. keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. desc = A description used for the rule. The experience required in order to assign this trait to a unit leader. Fires the specified event for the owner of the current unit leader. keep_unit_leaders = { }List of unit leaders to be kept by their legacy_id. Annotation Inserts an annotation at the end of the leader line. Adds a claim for the specified country on the current scope. OR Deprecated. Adds legitimacy to a government in exile. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. Changes the template of the division to the specified one. HOI4 Cheats. Changes the country that the player controls. If they agree, we get the following for each subject: Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no". Defaults to true. on_lose = The event to fire for the side on a loss. Optional, 0 by default. Adds experience to the current unit leader, promoting to the next skill level if applicable. location = Location where the railway gun is created. For example, the following will add 10% Stability to the country this is executed on if it has positive Political Power and below 90% stability: If the limit is not met, then none of the effects inside will be executed. The ideology type used by the country leader role. The template has to be locked first. Optional, defaults to owner of operative.recipient = The recipient of the event. visible = The scripted trigger that must be met for a country for it to see the entity. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. It will be a feature in Man the Guns. Information, Frequently Asked These can only be used with characters of the country leader type. Optional. visible = { } is a trigger block that the character must fulfill in order for the unit leader to be visible and possible to pick. mapmode = The ID of the custom map mode. Creates an import for the current scope with the specified resource and from the specified exporter. If it is 0, it will return "infantry_equipment". Deletes the specified division template and all units using it for the current scope. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Randomizes the weather with the specified seed. Changes the value of a variable to the specified value. The autonomy states are found in.